Morph man

Author: h | 2025-04-24

★★★★☆ (4.4 / 895 reviews)

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Download Morph Man for free. Morph Man 2025 program is the smartest morph software for picture and video (movie) morphing for Windows. System Utilities; AV WebCam

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Morph Age - Man to Woman Morphing - YouTube

All these traps so I can get out of here? The Help Out Rube Goldfish Quest is a quest located in Area 23 (Vacation World) rewarding the player with the Plankton morph upon completion.Tasks:Skipping this quest costs 499 .Help Out Mermaid Man Quest[]There is great eeeeeeevil here, and I need your help to stop it! Complete these tasks for me and become a true Hero! The Help Out Mermaid Man Quest is a quest located in Area 26 (Shady Shoals & Mermalair) rewarding the player with the Mermaid Man morph upon completion.Tasks:Skipping this quest costs 499 .Help Knight SpongeBob Quest[]Beware, these lands are dangerous. The evil Lord Planktonamor used a spell on me and I'm stuck in place. Will you help collect the items I need to become free? You will become the bravest Squire in all the lands! The Help Knight SpongeBob Quest is a quest located in Area 33 (Medieval World) rewarding the player with the Knight SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help Skeleton SpongeBob Quest[]Jumping Jellyfish, look at me! I've got a bone to pick with whoever turned me into a skeleton, but I'll need your help first to get rid of these obstacles. Can you do that for me? The Help Skeleton SpongeBob Quest is a quest located in Area 37 (Rock Bottom) rewarding the player with the Skeleton SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help King Neptune Quest[]By Neptune's Trident! Wait, doesn't sound the same coming from me.. Commoner! Help me retrieve the Atlantean spatulas and solve these obstacles, and you shall be worthy of royalty within my city! The Help King Neptune Quest is a quest located in Area 42 (Atlantis) rewarding the player with the King Neptune morph upon completion.Tasks:Skipping this quest costs 499 .Help Cowboy SpongeBob Quest[]Howdy friend! The Red Handed Bandit has been seen near town, and he's hidden all my wanted posters. Help me find them all so the town can be on the lookout for his next heist! The Help Cowboy SpongeBob Quest is a quest located in Area 50 (Western World) rewarding the player with the Cowboy SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help Boxer SpongeBob Quest[]This is perhaps the greatest day of my young life! Help me get strong enough to win... FOR THE KRUSTY KRAB! The Help Boxer SpongeBob Quest is a quest located in Area 63 (Fry Cook Stadium) rewarding the player with the Boxer SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help Squilliam Fancyson Quest[]I was roaming around here with my canned bread, but all these houses have me confused, and now I'm lost! Can you help me? The Help Squilliam Fancyson Quest is a quest Much Like Mega Man X, there is more than one way to fight through the bosses of the game. I prefer the weapon weakness method because you get to see certain enemies die differently when you kill them with their weakness. The order of bosses by weapon weakness: 1. Overdrive Ostrich 2. Wire Sponge 3. Wheel Gator 4. Bubble Crab 5. Flame Stag 6. Morph Moth 7. Magna Centipede 8. Crystal Snail This is a different method through the bosses that I recomend for inexperianced Mega Man X players. Overdrive Ostrich is a little hard so early in the game unless you know his attacks very well and are really quick with the controls. I recomend that you fight Wire Sponge, Wheel Gator, and Bubble Crab first so that you have a few Heart Pieces and Sub Tanks to fight Ostrich with.Recomended order of bosses method: 1. Wire Sponge 2. Wheel Gator 3. Bubble Crab 4. Overdrive Ostrich 5. Flame Stag 6. Morph Moth 7. Magna Centipede 8. Crystal Snail

Morph Man Photos, Download The BEST Free Morph Man Stock

Sie niemals mit mehr als 2 Quellbildern arbeiten möchten. Wollen Sie dagegen professionelle Effekte nutzen oder längere Filme mit mehreren Quellbildern erstellen - wie z.B. das fortgehende Wachstum eines Babys darstellen - ist FantaMorph Pro für Sie die bessere Wahl.Über den Leistungsumfang von FantaMorph Pro hinaus bietet FantaMorph Deluxe die folgenden Features:Erstellen Sie ein Layer-Morph - Haben Sie multiple Morphs, die in verschiedenen Layern simultan im selben Projekt laufen. Das macht atemberaubende und professionelle möglich.Track Curve - Nutzen Sie nichtlineare Morph-Tracks statt linearen.Camera - Pannen/zoomen/drehen Sie jeden morphenden Frame mithilfe eines maßgeschneiderten Tracks, um das Morph zu sehen wie von einer sich bewegenden Kamera.Sequence Effect -Gestalten Sie eine Sequenz mit Hintergrund, Maskierungen, Vordergrund, Lichteffekten etc.Gesichtserkennung - Wenn Sie von einem Gesicht zum anderen morphen, kann das Programm automatisch die Gesichtsstrukturen (Augen, Nase, Mund etc.) erkennen und Schlüsselpunkte an angemessenen Stellen platzieren. Das spart viel Zeit.Gesichts-Mixer - Komponieren Sie ein virtuelles Gesicht mit mehreren realen Gesichtern. Sie können das Feature/Shape Verhältnis für jedes Gesicht anpassen und können so unzählige Ergebnisse erhalten.Intelligenten Speichermanagement - Ein intelligentes Speichermanagement macht es möglich, unbegrenzt viele große Quelldateien in einem Projekt zu verarbeiten.Weitere mächtige Features, siehe unter Produktvergleich. FantaMorph Deluxe ist daher die beste Wahl, wenn Sie einzigartige und beeindruckende Morphs erzeugen möchten.2. Kann ich Morphs aus mehr als zwei Bildern herstellen?Ja, wenn Sie FantaMorph Pro oder Deluxe nutzen! Siehe unter "Wie man mit mehr als mehr zwei Bildern morpht".3. Warum ist die Geschwindigkeit langsamer als "real-time"?FantaMorph nutzt eine Rendering-Engine, die die OpenGL Hardwarebeschleunigung nutzt. OpenGL. Download Morph Man for free. Morph Man 2025 program is the smartest morph software for picture and video (movie) morphing for Windows. System Utilities; AV WebCam

Morph Man - Download Morph Man 2025, 4.0 Free for Windows

Selecting a layer from this list and clicking the left arrow button will add this layer to the Morph Map.Delete: Selecting a Morph Layer from one of the lists and clicking this button will remove it from your Instrument.Rebuild: This will re-open the Create Morph Layer dialog for the currently selected Layer, which allows you to readjust its analysis parameters.AET Filter Module ControlsThis is the processing module that performs the actual filtering of the source material. When using AET via the Auto add AET velocity morph command, Kontakt will set this module up for you; in all other cases, you’ll have to insert it into a Group Insert FX chain yourself.Morph Map: Use this drop-down menu to load a Morph Map into the module.Edit Morph Map: Click this button to open the Morph Map editor dialog explained in the previous section with the active Morph Map selected.Morph: This is the most important parameter of the module; it should usually be modulated with an external source, such as the note velocity or a MIDI controller. Based on the contents of the selected Morph Map, Kontakt will build a continuous “morph gradient” that combines and connects the filter responses required to achieve the various timbres of the included Morph Layers with smooth transitions. Using the Morph parameter, you can set the filter to any point in this gradient. At its lowest value, the signal is changed towards the respective sample in the first Morph Layer of the map (if this happens to be identical with the playing sample, the filter will be flat); at its highest value, the sample is changed towards the respective sample in the last Morph Layer of the map. You can follow this behavior graphically in the morph curve view described below.Amount: The amount to which the filter influences the resulting signal. At the lowest setting, the filter has no effect.Filter Curve: This graph represents the actual, currently active filter response, which is the difference between the analyzed frequency response of the source (i.e. the currently playing Sample) and the target (i.e. the Morph Layer that appears in the Morph Map at the point that’s set with the Morph knob).Morph Curve View: This is a graphical representation of the selected Morph Map and the resulting filter gradient. It’s divided into multiple color-coded sections and curves, with the sections depicting the Morph Layers that make up the map, and the curves representing the amount to which the frequency response of the respective layer will influence the final filter response at any point. On top of each section, the name of the respective Morph Layer is being shown for reference. At the peak of each curve, the currently played sample The Sample that was triggered when you pressed the key.Creating an Articulation MorphSetting up a simple velocity morph as described above is easy enough. There are times, though, when you need a more flexible way of configuring the morph filter. For example, you might want to set up a dynamically playable morph between two different, but musically related articulations of the same sound source, such as a choir singing “ahh” and “ooh”. This requires some more manual intervention. The procedure can be broken down into the following steps:Create one Morph Layer for each of the Groups that the articulations are assigned to,Combine two or more of these layers into a Morph Map, andLoad this map into an AET Filter module that you place in the Group Insert FX chain of the Group that should be processed.In our example, we assume that the “ahh” and the “ooh” Zones are neatly split up into two different Groups, as would be the natural structure of a Kontakt patch. In a first step, select all Zones from the “ahh” Group (using the Selected Groups only function if needed), then choose Create AET morph layer from the Edit menu. A dialog window with a few options will appear.Enter a descriptive name for your layer (such as “ahh”) and make sure that both the Tonal option is activated and the Smoothing parameter is set to its default value of 0.5, then click OK. Kontakt will now generate spectral fingerprints of all Zones and save them in a new Morph Layer. Once it has finished, repeat the process with the Zones in the other group. You have now created two new Morph Layers that contain spectral information which will be used in the resulting morph.In order to tell Kontakt which morph layers you’d like to use in your morph, you’ll have to create a new Morph Map and add those layers to it.To add a new Morph Map:Open the AET Morph Map Editor from the Edit menu; a dialog window with an input line on top will appear. Combine your Morph Layers into Morph Maps with the AET Morph Map Editor.Enter a descriptive name here (such as “ahh -> ooh morph”) and click the Add: button. The Morph Layers you just prepared will now turn up in the right one of two lists at the bottom of the dialog, meaning that they’re available for inclusion in your new Morph Map. Select them one-by-one in the right list and move them into your map by clicking the left arrow button. Note that the order in which you include them is important; in our example, we want the filter to morph the original “ahh” samples into the frequency response

Morph Man by autumn or coda

Applies ToPowerPoint for Microsoft 365 PowerPoint for Microsoft 365 for Mac PowerPoint for the web PowerPoint 2024 PowerPoint 2024 for Mac PowerPoint 2021 PowerPoint 2021 for Mac PowerPoint 2019 PowerPoint for iPad PowerPoint for iPhone PowerPoint Mobile PowerPoint for Microsoft 365, PowerPoint 2019, and PowerPoint for the web have Morph to help you make smooth animations, transitions, and object movements across the slides in your presentation. This article describes advanced things you can do with Morph. To learn the basics of applying the Morph transition, be sure to read Using the Morph transition in PowerPoint. Take control over which objects morph Morph now gives you more control over which objects do and don't morph. Our custom naming scheme lets you match two objects on successive slides and force one to morph into the other. The naming scheme is simply to begin an object name with !! (two exclamation points) and to assign the same custom name to the two objects. Use the Selection pane, as described in the next section, to change an object's name. For example, you can put a circle named !!Shape1 on Slide 7 and a square named !!Shape1 on Slide 8. Then, by assigning a Morph transition to Slide 8, the circle will morph into the square in the transition from one slide to the next. To rename objects by using the Selection Pane (On Windows) On the Home tab, in the Editing group, click Select > Selection Pane. (On macOS) On the Home tab, in the Arrange group, click Selection Pane. Click a name in the list to select the object. Click it a second time to make the name editable. The Selection Pane opens on the right side. It shows a list of all the objects on the current slide. Most default names consist of a descriptive word and a numeral, such as Title 1. Press Ctrl+A to select the entire name. Type !! followed by whatever else you want to include in the name, such as !!ShapeForMorph. Press Enter to preserve the new name you've typed. What you can do with this feature Force different shapes (such as a circle and a square) to morph. Force two instances of the same shape—but with different text in each— to morph. Force two images to morph. Force any two objects of the same type to morph (table/table, SmartArt/SmartArt). One exception is charts: they don't morph, they cross-fade. Continue to use object names that don't start with !! and know that it won't change the way Morph treats them. Rules Morph follows with the !! naming scheme If Morph sees two objects of the same type with the same name, starting with !!, across two slides,

Morph Man by MegaPhilX on DeviantArt

Morphing your creature face-up isn't an activated ability. What counts as an activated ability? Activated abilities are those that you pay some cost to make the effect happen (whether that be tapping it, paying mana, sacrificing a creature, wwhatever. These don't just happen on their own; some has to decide to make it happen. Is Morph considered a colorless spell? Yes, it's colorless: 708.4: Objects that are cast face down are turned face down before they are put onto the stack, so effects that care about the characteristics of a spell will see only the face-down spell's characteristics. Do morph creatures have no abilities? While that card is “morphed,” it will be a colorless 2/2 creature with no creature types or abilities. However, any time you have priority, you can pay the face-down card's morph cost and turn it face-up. What is the difference between morph and manifest? Morph only appears on permanents, but any card with morph can be turned faceup, whereas only manifested creatures can be turned faceup. Facedown morph creatures are also cast, whereas facedown manifested creatures are normally put directly into play by another effect. The Proper Way to Play: Morph & Manifest EDH How does manifest work with morph? If you happen to manifest a card with morph, you can turn it face up either by paying its mana cost (if it's a creature card) or by paying its morph cost. What happens if you clone a morph? , the Clone will be a face-up 2/2 creature with no creature types or abilities. An example from the Comprehensive Rules: Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph 2BB). Is monstrous an activated ability? How Does Monstrosity Work? Monstrosity is an activated ability that lets you pay a cost to put a number of +1/+1 counters on your creature. The creature then becomes “monstrous” and can't use the ability again. Do morphs have summoning sickness? No, it won't have "summoning sickness" unless it already had it. Turning the card face up ("morphing") just changes its characteristics, just like Giant Growth does. Turning the card face up doesn't give or take away "summoning sickness" any more than Giant Growth does. Does morph cause summoning sickness? But the act of morphing a creature doesn't give it summoning sickness a second time. For example, if you were to play Shieldhide Dragon and then immediately morph it to get its effect, you wouldn't be able to attack with it since the permanent itself just entered this turn. Does mystic forge work with morph? Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library. If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card. How many times can you morph MTG? You can morph once only. Can I. Download Morph Man for free. Morph Man 2025 program is the smartest morph software for picture and video (movie) morphing for Windows. System Utilities; AV WebCam

Man morphs into bulldog. - YouTube

I have recently explained how we can create morphs for DAZ Studio assets with external applications, and how to apply them to characters and clothing using Morph Loader, or something like the GoZ Plugin. You can watch those videos here and here.One of my viewers was asking – quite rightly – what to do with the applied morph, and how to save it. The answer to that question is a little in-depth, and depends on what you’d like to do with said morph. I thought I’d expand on the answer I gave Scott in one of the above videos with this article.1.) Saving your whole sceneThe first option to preserve a morph is to simply save your scene. This is done by heading over to File – Save As… This will create a .DUF file, referencing all objects and their configurations in your scene. Note that you can only load this file on the same system that has saved it to make all the content appear in the correct places, unless the second system you’re loading this file on has the same referenced content installed. If that’s not the case, and the content is from DAZ3D, you’ll be prompted to install the content at this point. If DAZ Studio can’t find your content, it’ll display grey boxes instead of your objects (which can look a tad scary).For your own work, saving your full scene is a good approach, but not so much if you intend to re-distribute the morph, or if you want use your morph in other scenes you’re creating. Lucky for us, we have two more options.2.) Saving your morph as a Morph AssetTo save the morph independently from any objects that make up your scene, head over to File – Save As – Support Asset – Morph Asset. This will bring up a dialogue box that lets you choose what you’d like to save and to which library. Select your morph (and only your morph) to save it. Make sure it’s titled properly and added to the hierarchy position of your liking at this point, including any limits or other customisations. You can tweak those by putting your Properties Tab into Edit Mode and making the appropriate adjustments.For example, rather than putting your morph into a root folder named “Morph” or “ZBrush”, create your own, or simply choose a better position. Sadly I neglected to do this

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User2078

All these traps so I can get out of here? The Help Out Rube Goldfish Quest is a quest located in Area 23 (Vacation World) rewarding the player with the Plankton morph upon completion.Tasks:Skipping this quest costs 499 .Help Out Mermaid Man Quest[]There is great eeeeeeevil here, and I need your help to stop it! Complete these tasks for me and become a true Hero! The Help Out Mermaid Man Quest is a quest located in Area 26 (Shady Shoals & Mermalair) rewarding the player with the Mermaid Man morph upon completion.Tasks:Skipping this quest costs 499 .Help Knight SpongeBob Quest[]Beware, these lands are dangerous. The evil Lord Planktonamor used a spell on me and I'm stuck in place. Will you help collect the items I need to become free? You will become the bravest Squire in all the lands! The Help Knight SpongeBob Quest is a quest located in Area 33 (Medieval World) rewarding the player with the Knight SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help Skeleton SpongeBob Quest[]Jumping Jellyfish, look at me! I've got a bone to pick with whoever turned me into a skeleton, but I'll need your help first to get rid of these obstacles. Can you do that for me? The Help Skeleton SpongeBob Quest is a quest located in Area 37 (Rock Bottom) rewarding the player with the Skeleton SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help King Neptune Quest[]By Neptune's Trident! Wait, doesn't sound the same coming from me.. Commoner! Help me retrieve the Atlantean spatulas and solve these obstacles, and you shall be worthy of royalty within my city! The Help King Neptune Quest is a quest located in Area 42 (Atlantis) rewarding the player with the King Neptune morph upon completion.Tasks:Skipping this quest costs 499 .Help Cowboy SpongeBob Quest[]Howdy friend! The Red Handed Bandit has been seen near town, and he's hidden all my wanted posters. Help me find them all so the town can be on the lookout for his next heist! The Help Cowboy SpongeBob Quest is a quest located in Area 50 (Western World) rewarding the player with the Cowboy SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help Boxer SpongeBob Quest[]This is perhaps the greatest day of my young life! Help me get strong enough to win... FOR THE KRUSTY KRAB! The Help Boxer SpongeBob Quest is a quest located in Area 63 (Fry Cook Stadium) rewarding the player with the Boxer SpongeBob morph upon completion.Tasks:Skipping this quest costs 499 .Help Squilliam Fancyson Quest[]I was roaming around here with my canned bread, but all these houses have me confused, and now I'm lost! Can you help me? The Help Squilliam Fancyson Quest is a quest

2025-03-25
User5813

Much Like Mega Man X, there is more than one way to fight through the bosses of the game. I prefer the weapon weakness method because you get to see certain enemies die differently when you kill them with their weakness. The order of bosses by weapon weakness: 1. Overdrive Ostrich 2. Wire Sponge 3. Wheel Gator 4. Bubble Crab 5. Flame Stag 6. Morph Moth 7. Magna Centipede 8. Crystal Snail This is a different method through the bosses that I recomend for inexperianced Mega Man X players. Overdrive Ostrich is a little hard so early in the game unless you know his attacks very well and are really quick with the controls. I recomend that you fight Wire Sponge, Wheel Gator, and Bubble Crab first so that you have a few Heart Pieces and Sub Tanks to fight Ostrich with.Recomended order of bosses method: 1. Wire Sponge 2. Wheel Gator 3. Bubble Crab 4. Overdrive Ostrich 5. Flame Stag 6. Morph Moth 7. Magna Centipede 8. Crystal Snail

2025-04-10
User7848

Sie niemals mit mehr als 2 Quellbildern arbeiten möchten. Wollen Sie dagegen professionelle Effekte nutzen oder längere Filme mit mehreren Quellbildern erstellen - wie z.B. das fortgehende Wachstum eines Babys darstellen - ist FantaMorph Pro für Sie die bessere Wahl.Über den Leistungsumfang von FantaMorph Pro hinaus bietet FantaMorph Deluxe die folgenden Features:Erstellen Sie ein Layer-Morph - Haben Sie multiple Morphs, die in verschiedenen Layern simultan im selben Projekt laufen. Das macht atemberaubende und professionelle möglich.Track Curve - Nutzen Sie nichtlineare Morph-Tracks statt linearen.Camera - Pannen/zoomen/drehen Sie jeden morphenden Frame mithilfe eines maßgeschneiderten Tracks, um das Morph zu sehen wie von einer sich bewegenden Kamera.Sequence Effect -Gestalten Sie eine Sequenz mit Hintergrund, Maskierungen, Vordergrund, Lichteffekten etc.Gesichtserkennung - Wenn Sie von einem Gesicht zum anderen morphen, kann das Programm automatisch die Gesichtsstrukturen (Augen, Nase, Mund etc.) erkennen und Schlüsselpunkte an angemessenen Stellen platzieren. Das spart viel Zeit.Gesichts-Mixer - Komponieren Sie ein virtuelles Gesicht mit mehreren realen Gesichtern. Sie können das Feature/Shape Verhältnis für jedes Gesicht anpassen und können so unzählige Ergebnisse erhalten.Intelligenten Speichermanagement - Ein intelligentes Speichermanagement macht es möglich, unbegrenzt viele große Quelldateien in einem Projekt zu verarbeiten.Weitere mächtige Features, siehe unter Produktvergleich. FantaMorph Deluxe ist daher die beste Wahl, wenn Sie einzigartige und beeindruckende Morphs erzeugen möchten.2. Kann ich Morphs aus mehr als zwei Bildern herstellen?Ja, wenn Sie FantaMorph Pro oder Deluxe nutzen! Siehe unter "Wie man mit mehr als mehr zwei Bildern morpht".3. Warum ist die Geschwindigkeit langsamer als "real-time"?FantaMorph nutzt eine Rendering-Engine, die die OpenGL Hardwarebeschleunigung nutzt. OpenGL

2025-04-04
User4639

Selecting a layer from this list and clicking the left arrow button will add this layer to the Morph Map.Delete: Selecting a Morph Layer from one of the lists and clicking this button will remove it from your Instrument.Rebuild: This will re-open the Create Morph Layer dialog for the currently selected Layer, which allows you to readjust its analysis parameters.AET Filter Module ControlsThis is the processing module that performs the actual filtering of the source material. When using AET via the Auto add AET velocity morph command, Kontakt will set this module up for you; in all other cases, you’ll have to insert it into a Group Insert FX chain yourself.Morph Map: Use this drop-down menu to load a Morph Map into the module.Edit Morph Map: Click this button to open the Morph Map editor dialog explained in the previous section with the active Morph Map selected.Morph: This is the most important parameter of the module; it should usually be modulated with an external source, such as the note velocity or a MIDI controller. Based on the contents of the selected Morph Map, Kontakt will build a continuous “morph gradient” that combines and connects the filter responses required to achieve the various timbres of the included Morph Layers with smooth transitions. Using the Morph parameter, you can set the filter to any point in this gradient. At its lowest value, the signal is changed towards the respective sample in the first Morph Layer of the map (if this happens to be identical with the playing sample, the filter will be flat); at its highest value, the sample is changed towards the respective sample in the last Morph Layer of the map. You can follow this behavior graphically in the morph curve view described below.Amount: The amount to which the filter influences the resulting signal. At the lowest setting, the filter has no effect.Filter Curve: This graph represents the actual, currently active filter response, which is the difference between the analyzed frequency response of the source (i.e. the currently playing Sample) and the target (i.e. the Morph Layer that appears in the Morph Map at the point that’s set with the Morph knob).Morph Curve View: This is a graphical representation of the selected Morph Map and the resulting filter gradient. It’s divided into multiple color-coded sections and curves, with the sections depicting the Morph Layers that make up the map, and the curves representing the amount to which the frequency response of the respective layer will influence the final filter response at any point. On top of each section, the name of the respective Morph Layer is being shown for reference. At the peak of each curve, the currently played sample

2025-04-11
User9947

The Sample that was triggered when you pressed the key.Creating an Articulation MorphSetting up a simple velocity morph as described above is easy enough. There are times, though, when you need a more flexible way of configuring the morph filter. For example, you might want to set up a dynamically playable morph between two different, but musically related articulations of the same sound source, such as a choir singing “ahh” and “ooh”. This requires some more manual intervention. The procedure can be broken down into the following steps:Create one Morph Layer for each of the Groups that the articulations are assigned to,Combine two or more of these layers into a Morph Map, andLoad this map into an AET Filter module that you place in the Group Insert FX chain of the Group that should be processed.In our example, we assume that the “ahh” and the “ooh” Zones are neatly split up into two different Groups, as would be the natural structure of a Kontakt patch. In a first step, select all Zones from the “ahh” Group (using the Selected Groups only function if needed), then choose Create AET morph layer from the Edit menu. A dialog window with a few options will appear.Enter a descriptive name for your layer (such as “ahh”) and make sure that both the Tonal option is activated and the Smoothing parameter is set to its default value of 0.5, then click OK. Kontakt will now generate spectral fingerprints of all Zones and save them in a new Morph Layer. Once it has finished, repeat the process with the Zones in the other group. You have now created two new Morph Layers that contain spectral information which will be used in the resulting morph.In order to tell Kontakt which morph layers you’d like to use in your morph, you’ll have to create a new Morph Map and add those layers to it.To add a new Morph Map:Open the AET Morph Map Editor from the Edit menu; a dialog window with an input line on top will appear. Combine your Morph Layers into Morph Maps with the AET Morph Map Editor.Enter a descriptive name here (such as “ahh -> ooh morph”) and click the Add: button. The Morph Layers you just prepared will now turn up in the right one of two lists at the bottom of the dialog, meaning that they’re available for inclusion in your new Morph Map. Select them one-by-one in the right list and move them into your map by clicking the left arrow button. Note that the order in which you include them is important; in our example, we want the filter to morph the original “ahh” samples into the frequency response

2025-03-27
User2474

Applies ToPowerPoint for Microsoft 365 PowerPoint for Microsoft 365 for Mac PowerPoint for the web PowerPoint 2024 PowerPoint 2024 for Mac PowerPoint 2021 PowerPoint 2021 for Mac PowerPoint 2019 PowerPoint for iPad PowerPoint for iPhone PowerPoint Mobile PowerPoint for Microsoft 365, PowerPoint 2019, and PowerPoint for the web have Morph to help you make smooth animations, transitions, and object movements across the slides in your presentation. This article describes advanced things you can do with Morph. To learn the basics of applying the Morph transition, be sure to read Using the Morph transition in PowerPoint. Take control over which objects morph Morph now gives you more control over which objects do and don't morph. Our custom naming scheme lets you match two objects on successive slides and force one to morph into the other. The naming scheme is simply to begin an object name with !! (two exclamation points) and to assign the same custom name to the two objects. Use the Selection pane, as described in the next section, to change an object's name. For example, you can put a circle named !!Shape1 on Slide 7 and a square named !!Shape1 on Slide 8. Then, by assigning a Morph transition to Slide 8, the circle will morph into the square in the transition from one slide to the next. To rename objects by using the Selection Pane (On Windows) On the Home tab, in the Editing group, click Select > Selection Pane. (On macOS) On the Home tab, in the Arrange group, click Selection Pane. Click a name in the list to select the object. Click it a second time to make the name editable. The Selection Pane opens on the right side. It shows a list of all the objects on the current slide. Most default names consist of a descriptive word and a numeral, such as Title 1. Press Ctrl+A to select the entire name. Type !! followed by whatever else you want to include in the name, such as !!ShapeForMorph. Press Enter to preserve the new name you've typed. What you can do with this feature Force different shapes (such as a circle and a square) to morph. Force two instances of the same shape—but with different text in each— to morph. Force two images to morph. Force any two objects of the same type to morph (table/table, SmartArt/SmartArt). One exception is charts: they don't morph, they cross-fade. Continue to use object names that don't start with !! and know that it won't change the way Morph treats them. Rules Morph follows with the !! naming scheme If Morph sees two objects of the same type with the same name, starting with !!, across two slides,

2025-03-30

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